Archetypes

A look at my senior thesis, a deathless, DMless, 1960's Sci-Fi inspired TTRPG

The Archetypes are essentially the classes for this game, and are one of the first things new players will see when they look through the book. I wanted to give the different designs a lot of character, keeping them fairly varied from one another, while still sticking to the aesthetic. I tried to include some sort of little visual gag in every design, which I think goes a long way in making a character endearing.
I ended up mixing some designs between the different archetypes; for example, the pose from the second Major sketch and the primary design in the second Stoic sketch (at the time named the Reserved), were combined to create the final Stoic. I ended up doing similar for the Major and the Homebody.

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